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Supply Line Sabotage

Game Mode Type: Resource Control with Strategic Infrastructure
Player Count: 32v32 (64 players)
Match Duration: 45-60 minutes (Best of 3/5 rounds)
Difficulty: Advanced - Requires strategic planning and resource management


Overview

Supply Line Sabotage transforms territorial warfare into an economic battle focused on logistics networks rather than pure combat dominance. Teams compete to establish vital supply lines connecting resource nodes to their main base while simultaneously disrupting enemy logistics operations. Victory belongs to teams that balance offensive infrastructure expansion with defensive protection of their own supply networks.

Unlike traditional capture modes where holding territory is the end goal, Supply Line Sabotage makes territorial control a means to an end: maintaining the flow of Logistics Points (LP) through secure supply chains. Breaking enemy supply lines is as valuable as building your own, creating dynamic gameplay where raiders and defenders must coordinate across multiple fronts simultaneously.


Core Resource System

Logistics Points (LP)

Primary Currency:

LP Visibility:

LP Generation (Income)

Main Base (Uncapturable):

Resource Nodes (Capturable):

Completed Supply Lines (Strategic Objective):

LP Expenditure (Costs)

Respawn Costs:

Equipment Usage:

Vehicle Operations (Optional):

Infrastructure Investment:


Supply Line System

Supply Line Hubs

High-Value Strategic Points:

Strategic Value:

Connection Points

Supply Line Segments:

Capture Sequence:

Main Base → Connection Point A → Connection Point B → Connection Point C → Supply Line Hub

Connection Point States:

Supply Line Benefits

Active Line Bonuses (Per Completed Line):

LP Generation:

Respawn Cost Reduction:

Special Abilities (Team-Wide):

Unlock Conditions:


Sabotage Mechanics

Line Disruption

Capturing Enemy Connection Points:

Strategic Disruption Targets:

Early Connection Points (Near Enemy Base):

Mid Connection Points:

Hub Points:

Targeted Destruction (Optional)

Demolition Actions:

Strategic Considerations:


Match Structure

Round Format

Best of 3 or Best of 5:

Round Phases

Opening Phase (0-5 minutes):

Mid Phase (5-12 minutes):

Late Phase (12-20 minutes):


Victory Conditions

Primary: Logistics Goal

LP Accumulation:

Secondary: Supply Line Domination

Complete Control:

Tertiary: End of Round LP Count

Time Limit Victory:


Team Roles & Strategy

Offensive Roles

Supply Line Builders:

Raiders:

Defensive Roles

Node Defenders:

Line Security:

Commander Role (Optional)

Commander Responsibilities:

Commander LP Abilities:


Map Design Requirements

Spatial Layout

Map Size:

Supply Line Pathways:

Environmental Features:

Example Map: “Black Gold”

Setting: Oil-rich desert region Supply Line Hubs: 3 total

Resource Nodes: 10 total

Key Features:


Tactical Considerations

Supply Line Strategy

Aggressive Expansion:

Defensive Consolidation:

Raiding Focus:

Common Mistakes

Over-Investment Early:

Ignoring Defense:

Poor Connection Point Sequencing:

Resource Node Neglect:


Comeback Mechanics

LP Deficit Recovery

Trailing Team Bonuses:

When Behind by 200,000+ LP:

When Behind by 400,000+ LP:

Purpose:


Advanced Tactics

Feint Operations

Decoy Line Construction:

Economic Warfare

Resource Node Pressure:

Surgical Strikes

Hub Flipping:

Line Redundancy

Parallel Lines:


Developer Notes

Design Pillars

  1. Logistics Focus: Resource flow more important than pure combat
  2. Strategic Depth: Multiple valid approaches to victory
  3. Dynamic Battlefield: Supply lines constantly changing hands
  4. Economic Warfare: Disruption as valuable as construction
  5. Team Coordination: Requires synchronized offensive and defensive operations

Balance Testing Focus

Metrics:

Adjustment Vectors:


Future Expansion

Advanced Features

Supply Convoy System:

Line Upgrades:

Black Market Trading:

Dynamic Weather:


Conclusion

Supply Line Sabotage revolutionizes territorial warfare by making logistics the primary objective rather than a supporting mechanic. Teams must think like military strategists, balancing infrastructure investment, territorial expansion, defensive allocation, and offensive disruption. Pure combat skill is insufficient; teams require economic awareness, strategic planning, and adaptive tactics.

The constant tension between building your own supply network and disrupting the enemy’s creates dynamic gameplay where momentum can shift rapidly. Every captured connection point, every successful raid, every defended line compounds over time, rewarding long-term strategic thinking while maintaining moment-to-moment intensity.

Supply Line Sabotage is economic warfare: build, defend, disrupt, dominate.


Document Version: 1.0
Last Updated: November 2025
Status: Post-MVP Expansion - Design Complete
Target Implementation: Month 20+