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Land Locations

Overview

Land Warfare in Battlespace focuses on large-scale combined arms operations across realistic geographic theaters. Players engage in territory capture, infrastructure development, and coordinated military operations featuring:


Core Gameplay Systems

Six Warfighting Functions

  1. Intelligence: Reconnaissance, surveillance, target acquisition
  2. Movement and Maneuver: Force positioning and tactical mobility
  3. Fire Support: Artillery, air strikes, indirect fire
  4. Protection: Defensive structures, force security
  5. Sustainment: Logistics, supply chains, medical support
  6. Command and Control: Leadership, coordination, communications

Territory Mechanics

Coalition Forces


Active Land Theaters

Primary Theater: Ukraine Battlespace

Status: Core development focus

Level 1: Odessa Oblast

Level 2: Crimean Oblast

Level 3: Kyiv Oblast

Level 4: Donetsk Oblast

Level 5: Kharkiv Oblast


Planned Land Theaters

Alaska

Taiwan

Poland

Falkland Islands (Islas Malvinas)

North Korea

India - Kashmir


Warfighting Mechanics

Commander Role

Base Building

Fortification System


Economy & Progression

Resource Generation

Personal Economy

Each player maintains individual resources for:

Research & Upgrades


Combat Environment

Scenario Variety

Weapon Systems


Multi-Domain Integration

Land warfare connects with other domains:

  1. Maritime Support: Naval gunfire, amphibious assaults, carrier-based air
  2. Aerial Superiority: CAS (Close Air Support), interdiction, reconnaissance
  3. Combined Operations: Coordinated multi-domain strikes

Development Phases

Phase 1: Land Warfare (Current)

Phase 2: Expanded Theaters

Phase 3: Multi-Domain Operations (MDO)


Technical Considerations

UE C++ Performance Requirements

Core Systems to Implement