Character Description

As a Combat Medic, you’ll administer emergency medical care in the field in combat, as well as primary care and health protection and evacuation from a point of injury.
Appearance

Loadout
- Primary Weapon: Standard issue assault rifle or carbine
- Ammunition: 6 magazines (180 rounds total) - reduced due to medical equipment
- Equipment: 1x Smoke Grenade (no frags - focus on saving lives)
- Medical Supplies:
- 8x Field Dressings (for wounded soldiers)
- 6x Morphine/Epinephrine (for revives)
- 2x Saline Bags (for bleeding stabilization)
- Medical Kit for treatment
Squad Limitations
- Maximum 2 per squad - Critical support role
- High-value asset that must be protected
Special Abilities
Combat Medics are force multipliers who keep squads in the fight. Your primary mission is saving lives and maintaining squad combat effectiveness:
Medical Treatment:
- Field Healing: Restore wounded soldiers to 85% health in field conditions
- Revive Incapacitated: Can revive downed players within 2-minute bleed-out window
- Cannot revive headshot kills (instant death)
- Revive time: 8 seconds exposed while treating
- Revived players return at 50% health
- Stop Bleeding: Stabilize critically wounded to prevent bleed-out
- Triage Priority: Assess multiple casualties and prioritize treatment
Medical Facilities:
- Forward MASH Deployment: Can build Mobile Army Surgical Hospital near medical vehicle
- Allows full heal to 100% health
- Provides respawn point for critically wounded
- Takes 90 seconds to construct
- Requires medical supply vehicle within 25m
- Resupply Station: MASH acts as medical resupply for other medics
Advantages
- Save Lives: Only role that can revive incapacitated teammates
- Sustain Combat Power: Keep squad fighting at full strength
- Field Healing: Restore soldiers to 85% without need for vehicle/base
- Multiple Patients: Can treat many wounded before resupply needed (8 dressings, 6 revives)
- Force Multiplier: Each save prevents ticket loss and maintains squad cohesion
- MASH Capability: Create forward medical facility for full healing
Disadvantages
- Reduced Combat Capability:
- Less ammunition than Rifleman (6 vs 8-10 mags)
- No fragmentation grenades - limited offensive capability
- Medical equipment adds weight penalty
- High-Risk Exposure:
- Must expose yourself to save wounded (8-second revive animation)
- Reviving in open areas is extremely dangerous
- Priority target for enemies who understand your value
- Limited Field Healing: Can only restore to 85% max without MASH/vehicle
- Resource Dependent:
- Limited supplies - only 8 bandages and 6 revive doses
- Must return to supply point or MASH to restock
- MASH requires proximity to medical vehicle
- Headshot Limitation: Cannot revive headshot casualties
- Bleed-Out Timer: Must reach wounded within 2-minute window
- Multitasking Demand: Must balance combat, situational awareness, and medical duties
- Squad Dependent: Effectiveness relies on squad protecting you while you work
- No 100% Field Heal: Cannot fully heal soldiers in combat without MASH setup