
Character Description
Is an infantry soldier armed with a rifled long gun and one skilled in shooting with a rifle. He must be an expert in handling and employing his weapon. Placing well-aimed, effective fire on the enemy is his primary capability.
Appearance

Loadout
- Primary Weapon: Standard issue assault rifle (M4A1, AK-74M, etc.)
- Ammunition: 8-10 magazines (240-300 rounds total)
- Equipment: 2x Fragmentation Grenades, 2x Smoke Grenades
- Special: Extra ammunition for resupplying teammates (2 magazines to give)
- Bandages: 4x Field Dressings
Squad Limitations
- Unlimited - Foundation infantry class, no restrictions per squad
Special Abilities
The Rifleman is the backbone of any squad and the most versatile infantry role. You specialize in conducting raids and assault missions deep inside enemy territory. Your capabilities include:
- Ammunition Bearer: Carry extra magazines to resupply Auto-Riflemen, Grenadiers, and other specialists
- Versatile Assault: Balanced loadout allows for effective engagement at most ranges
- Fast Response: Standard movement speed and stamina for rapid repositioning
- Grenade Capacity: More grenades than specialized roles for clearing positions
Advantages
- Standard Movement Speed: No weight penalties, full mobility
- Quick ADS Time: Fast aim-down-sight and weapon handling
- Ammunition Supply: Can resupply teammates running low on ammo
- Balanced Loadout: Effective in most combat situations
- Quick Stamina Recovery: No heavy equipment penalties
Disadvantages
- No Specialized Equipment: Cannot effectively engage armor, air, or long-range targets
- Limited Suppression: Cannot sustain suppressive fire like Auto-Riflemen
- No Support Tools: Cannot heal, repair, or build like specialists
- Medium Range Focus: Less effective than DMR at long range or LMG in sustained fire