
Character Description
Helps the Squad Leader prepare their soldiers for wartime missions. This position supervises and manages other soldiers, also known as team leaders, within their squad. The team leader is the tactical center of a squad, maneuvering and leading their team to meet the objectives of the Squad Leaders.
Appearance

Loadout
- Primary Weapon: Standard issue assault rifle with red dot sight
- Ammunition: 7 magazines (210 rounds total)
- Equipment: 2x Fragmentation Grenades, 2x Smoke Grenades
- Special Equipment: Binoculars, Map & Compass
- Bandages: 3x Field Dressings
Squad Limitations
- Maximum 2 per squad - Can lead fireteams of 3-4 soldiers each
- Designated by Squad Leader after squad formation
Special Abilities
Team Leaders are the first-line tactical leaders and the critical link between Squad Leader and individual soldiers. They control the tempo and pace of their fireteam’s engagements:
Fireteam Command:
- Direct Squad Leader Communication: Relay battlefield intelligence and requests
- Mark Tactical Targets: Designate immediate threats for fireteam
- Fireteam Orders: Direct 3-4 soldier fireteam movements
- Eyes and Ears: Primary reconnaissance for Squad Leader
Deployables:
- Rally Spawn Point (RSP): Limited mobile spawn (max 1 active, 90-second cooldown)
- Can be overrun if enemies within 30m radius
- Requires 45 seconds to build
- Only fireteam members can spawn on Team Leader RSP
- Less durable than Squad Leader RSP
Tactical Abilities:
- Mark enemy positions for squad
- Request immediate squad support
- Coordinate fireteam suppression and maneuver
Advantages
- Fireteam Spawn Point: Can deploy limited Rally Point for fireteam
- Squad Communication: Direct line to Squad Leader for coordination
- Tactical Markers: Can mark targets for fireteam and squad
- Balanced Loadout: More grenades than Squad Leader for combat effectiveness
- Leadership Authority: Can direct fireteam tactics independently
Disadvantages
- Limited Spawn Capability: RSP only works for fireteam (3-4 players), not full squad
- No Commander Access: Cannot directly request fire support or assets
- Fireteam Focus: Responsible for only portion of squad
- Reduced Ammunition: Less ammo than standard Rifleman
- High Responsibility: Fireteam effectiveness depends on your leadership
- Vulnerability: Rally Point less durable than Squad Leader version
- Multitasking Required: Must balance combat, communication, and fireteam coordination
- Priority Target: Identified as leader, making you high-value enemy target