BATTLESPACE - Game Design Document
A large-scale tactical FPS with persistent grid-based warfare built in Unreal Engine 5
📋 Quick Links
- Game Overview - Core vision and concept
- Lean GDD - 12-month roadmap
- Marketing Strategy - Go-to-market plan
🎮 Core Game Design
Gameplay Systems
Combat Release
Gamemodes
- Extraction
- Fortification
- Capital-Warfare
- Multi-Domain Operations (MDO)
- Supply Line Sabotage
- Contamination Zone
- Evasion & Containment
- Frontline
👥 Roles & Classes
Infantry Roles
- Squad Leader
- Team Leader
- Rifleman
- Auto Rifleman
- Grenadier
- Special Weapons Man
- Designated Marksman/Sniper
- Combat Engineer
- Medic
- Radio Man
Specialized Roles
🚁 Vehicles & Equipment
Air Assets
Ground Assets
Weapons & Systems
🗺️ Levels & Locations
Theater Operations
Other Theaters
- Barents Sea
- South China Sea
- Falkland Islands
- Additional Regions
🎨 Art & Technical
Art Direction
Audio
UI/UX
Technical Specifications
📖 Story & Characters
Developers
🎯 Development
🏆 Warfare Levels
📄 Document Information
Version: 2.0
Last Updated: November 2025
Engine: Unreal Engine 5.6.1
Target Platform: PC (Steam)
Genre: Large-scale Tactical FPS
This is a living document that will be updated as development progresses.